A short animated adaptation of a scene from the video game Mouthwashing, which is created by the independent developer Wrong Organ. I pushed myself with this film by modeling the environment, animating lights and cameras, and combining 3D and 2D animation.
Animated in Autodesk Maya, rendered in Arnold.
Character models and sound design created by Wrong Organ.
Potted plant model created by Paul Spooner.
Cast
Anya: Rebecca Van Epps
Curly: Jaedan Zheng
Environmental Modeling, Lighting & Rendering
Environmental Lighting (Day)
Environmental Lighting (Night)
Board Game
Experimental Lighting
Maya Process
Storyboarding & Sketching
Layout and Camera Sketching
Lighting Concepts
Storyboard 1
Storyboard 2
Storyboard 3
Storyboard 4
Early 3D Previsualization
Opening shot 1, 50 mm camera
Opening shot 2, 50 mm camera
Intro Curly v1, over the shoulder, 35 mm camera
Intro Curly v2, hip level, 35 mm camera
Intro Curly v3, medium full shot, 50 mm camera
Intro Curly v4, full shot, 35 mm camera
Side by side v1, 80 mm camera
Side by side v1, 50 mm camera
Side by side v1, 35 mm camera
Wide shot screen v1, 16 mm camera
Wide shot screen v2, 35 mm camera
Wide shot screen v3, 35 mm camera
Close up over shoulder v1, 35 mm camera
Close up over shoulder v2, 80 mm camera
Dolly zoom start
Dolly zoom end